@startuml
sprite $weight_hanging [48x48/16] {
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}


!define FA6_WEIGHT_HANGING(_alias) ENTITY(rectangle,black,weight_hanging,_alias,FA6 WEIGHT_HANGING)
!define FA6_WEIGHT_HANGING(_alias, _label) ENTITY(rectangle,black,weight_hanging,_label, _alias,FA6 WEIGHT_HANGING)
!define FA6_WEIGHT_HANGING(_alias, _label, _shape) ENTITY(_shape,black,weight_hanging,_label, _alias,FA6 WEIGHT_HANGING)
!define FA6_WEIGHT_HANGING(_alias, _label, _shape, _color) ENTITY(_shape,_color,weight_hanging,_label, _alias,FA6 WEIGHT_HANGING)
skinparam folderBackgroundColor<<FA6 WEIGHT_HANGING>> White
@enduml